June 2010
2 posts
3 tags
December 2008
1 post
thinking (before) after dark
abstract in progress:
JoyEssence Hack, Slash, Repeat: the Pleasures of Played and Made Zombification.
The undead of Dead Rising horde the playspace making it a game of numbers. The sheer quantity of enemy aligned with the variety of weapon availability situate the pleasure in slaughter and the specifics of its performance. The method for progression is killing, but more so massacring,...
September 2008
15 posts
CUPCAKE OF GLORY DAY
physics cont...
in my efforts for a assertion of awesome physics… awesome physics being the moments of absurdity experienced in games, from skewed time to ludicrous gibs and bodies walking through walls.
Alan Cholodenko refers to a ‘nutty’ universe of cartoon referencing Stephen Hawkins The Universe in a Nutshell which invokes a third order of the uncanny, which he has termed the ‘cosmological uncanny’...
glitch of death
after some consideration… glitches and death
Glitches often occur at the death moment because it is a change in state, or technically a change in programme prompted by player commands. The frag moment, the moment that signals character death and orders the end of their animation is particularly susceptible to fault as glitch will attack the body unless that body is completely deprived of...
UNICORNS ARE TWATS →
the place where my lovely does his lovelies. muchos inspired by physics, clef lips, moral minorities, henry winkler, soup, fat kids, monocle maintenance, contraceptives, one downmanship, sparkles, arseholes, crime solving, and poop.
DOWN WITH THE DAMN CORNS!!!!
August 2008
1 post
June 2008
12 posts
AWESOME PHYSICS: technologies to tear the body...
Abstract for paper at Septembers Brunels Postgraduate Digital Games Conference
There is a connection between technologies and rhetoric’s of bodily prosthesis by way of boundary extension and the algorithmic body at play is this prosthesis, it is the coded delimitation of physicality. George Simmel speaks of a body that is always actively involved in its own technological evolution. That is a body...
Snippets of a Body Conference
bellow are the beginnings of a paper for the Body Conference later this month… this is the work in progress of a phenomenologically confused horror fan, there are blood and guts everywhere.
Key words: Fragment, phenomenology, sensation, cinema, body, wounds, violence.
Abstract
The fragment constitutes the modern body but it is detached and limiting to an objectification. While...
May 2008
2 posts
April 2008
34 posts
never apologise. if you are going to do something, do it with conviction.
– ME
Pain, Wounds and Body Manifesto
i hereby bashfully post some writings from the past. It is one of those one of those cases that is useful to remember your own niavity and force an inspirational new trajectory. it maka me cringe but it also make me work harder, get bigger and be nicer…. so, this is where it all began - an extract from my MA thesis. This (presented rather poorly) is what i continue to aspire to… the...
Society for Animation Studies - Animation... →
will be sitting on a panel at this years conference with my mentor Davey, hero Christian and the legendary Tanya… and we shall be talking Horror and Games. we are obviously the cool kids. Panel Abstract: Horror, Interaction and Animation Out of a fired ship, which by no way But drowning could be rescued from the flame, Some men leap’d forth, and ever as they came Near the...
AVPhD Symposium →
i am involved with this at the moment though, as ever, i am not entirely sure why……
Women in Games (wiggers) →
not as dubious as it may first appear. burn yee bra’s elsewheres. i am for gender-retardent gaming, i don’t play with my breasts. i can’t see the issue really play is a place for identity resignations, a free space a play space to use as you will and as far as it will allow, my anatomy doesn’t even figure. i don’t play my little pony on a pink DS or squeel with girly...